VISUAL EFFECTS (VFX) Artist


What does a Visual Effects (VFX) artist do?

Visual-effects artists create special effects, animation and do visual clean-up for feature films and commercials. The shot of a film extras may be supervised one day so they can be duplicated into a scene. Other days are spent in front of a computer, creating an entire different environment —like that used in “Avatar.”

Terms of Art and their influence on visual effects





Visual effects lie at the intersection of Classical and Modern art. That gave the theory of Visual Effects Art a lot of rules and principles but it has own terms and Technics. Further, The most important of them are as follows:

Amount of visual

This is a value of visual appearing for a particular time. You can increase the amount of visual by increasing the size of the color spot, opacity, brightness, time of appearing or decreasing the speed of a spot. The more amount of visual we use, the more attention viewer gives. More important visual needs more amount of visual and vice-versa.

Style

It makes your art unique, helps to recognize new using knowledge what viewer saw before. The major method is the inheritance of visual parts and dynamics. If you do that in the right way, you will save time reusing art elements.

Details

A style dictates a level of details. More details take more viewer’s attentions, so try to add them to important parts of an effect. Too many details will worsen your effect. If you add details into unimportant parts of your art you will make a viewer feel uncomfortable, because he will try to see the useless information.

Dynamics

More dynamics add more details. Dynamics may use a rhythm to increase a level of details. Usually, we use dynamics for making emotion and mood of our effects.

Rhythm

Usually, it makes a viewer feel your effect better and comfortable.

Contrast

Contrast is a big change of something for a short time. Contrast is a stimulus for a viewer and it takes his attention. If you use too many contrasts, it will irritate viewer and get him tired quickly. If you need a contrast, not necessary make always a big flash. Instead, you may change any part of an amount of visual for a short time. It may give a viewer near feeling. If your visual has continuous action and you need to make a big contrast, often a bad idea is trying to make a contrast of dynamics bigger. Instead, show a viewer a static shot (short pause, slow-mo, freeze or something else). After that, your contrast will have a greater impact on a viewer, than before. Of course, more contrast, more details, and contrasts may have a rhythm.

Art and Technical approaches

Art is an important factor that makes a scene unique and attractive. It  makes promo art and trailers more valuable in the market. Art place an important role in Game Mechanics if VFX art is self-contained and detailed just for details, not for game needs, it starts necessarily dominating and disturbing game play. The best way would be here, made art correlating ideally to game play and not interfered with understanding what’s going on. VFX artist has to find a balance between them.

Effects and their Priorities

The most important effect for Artist is the result.  It is very important that the effects is used according to the environment and the requirement of the shot hence the priorities of the effects used by a VFX artist should be set accordingly.

 




Color Coding

That is a part of VFX. It’s a widely known term for categorizing artistic elements. Color coding is the most important for a viewer to recognize new elements.  It let us have not boring impact and had acceptable distance between other colors.

Contrast

We measure contrast only relatively all current dynamics in the shot. If your visual line full of explosions, shooting, and other contrasts and you need to show something important, instead of showing the other one biggest big boom, you should reduce contrasts and give a rest for the shot for a short time. After that, your next effect will be more important because it won’t compete against other contrasts.